Portfolio · 2026

Building systems, analyzing markets, and capturing perspective.

Web Developer · Published Poet · Amateur Game Designer. Working at the intersection of computer science and creative arts — from fluid simulators and web games to poems within magazines.

Fields
03
Projects
7+
Published
Folio
Interactive 240 particles
drag & move ∇·v ≈ 0

01 · Code & Systems

One Engineered for physics, both tuned for play.

Two projects at opposite ends of purpose — one simulates fluid dynamics, the other for interactive entertainment.

Simulation JS · HTML · Physics

SPH Fluid Simulator

A smoothed-particle hydrodynamics engine solving incompressible flow with the Poly6/Spiky kernel family. Sub-stepped semi-implicit integration keeps the fluid stable at high particle counts; spatial hashing makes neighbor queries linear in practice.

  • Poly6 density + Spiky pressure gradient kernels
  • Uniform grid neighbor search, O(n) in average case
  • GPU-accelerated rendering with screen-space blur
  • Depending upon processor, simulator may be laggy!
JS HTML CSS SPH
fluid_sim.html
init…
Game Unity · C# · Hack & Slash

Loaded Dice

A simple hack and slash with a satisfying combat loop. Developed for the NYU Coding for Game Design course during the summer of 2025, the game was developed over the course of a week, built on small, clean C# scripting as well as imported assets. The game features a combat loop of slaying monsters, collecting experience, and leveling up to unlock upgrades. Designed around fast pace gameplay, with its core being designed to be modular and testable.

  • Little load on system resources
  • Simple, intuitive gameplay mechanics
  • ScriptableObject-authored content with hot-reload in editor
  • Death screen missing from WebGL build, unable to display. Sorry!
Unity C# DI ScriptableObject
Loaded Dice Start Screen
Play WebGL

02 · Build & Lead

Web infrastructure as the shape of a community.

I built the digital homes for two of my school's largest student organizations, serving as platforms that turn scattered members into a cohesive, working group.

President · Computer Science Club

A hub for developers.

Built the club's site from the ground up into a persistent home for tutorials, independent game projects, and club developed websites. Mentored a rotating cadre of underclassmen, standing up a code-review workflow so first-time contributors ship real website changes by their second meeting.

  • Grew active membership 3× across two years
  • Ran 20+ workshops on systems, ML, and web infra
  • Established mentorship pipeline for 12 junior members
  • Attracted 60 registerations to our yearly event, HillsHacks
CS Club Home Page Preview
Head of Digital Operations · Economics Club

The US Economy, made legible.

Designed and implemented a comprehensive digital presence for the club, refocusing it around weekly market discussions, student written essays, and monthly lessons upon economics. The website became the operational core where announcements are made, students discuss economic issues, and read weekly, club written essays on the Weekly Feature page — all in one crisp, professional layout.

  • Launched a weekly student macro newsletter (~100 readers)
  • Email notifications sent to club members regarding important events
  • Built a page where economic knowledge could be shared (The Academy)
  • Helped bring professors and guest speakers to club meetings
Economics Club Home Page Preview